Tuesday, 21 October 2008

Update for flash game development

Well there's not much of an update tbh.
but radik782 made some nice code that I asked him to for the enemy movement, so credit to him.
though i wish he would accept the creative freedom i'm allowing him as project lead i also understand that I am at time unspecific and somewhat vague with my requests concerning the game.
but hey it's a learning process and i've never really taken a lead role so it's all kinda new to me.

I was gonna work on the code for the player movement and the arrays concerning player weaponry however it seems my trial for flash has expired so now i will have to *ahem* aqcuire a key to activate it.

>_>
<_<
^_^

anyways havent had much time for much work or games.
played a bit of GTA4 and saints row 2 this weeks... then i realised they havent had trophy patches yet so i stopped.
So for now I'm just working my way through SW:TFU slowly.

I seem to be falling behind on my java and C# and the moment, which is not a surprise considering I'm writing this blog in a Java Lab sesssion :P.

But my shifts at my part time job are letting up a bit so I will get moe time to do some programming from now on.

Final note; Going to see video games live this friday. WOOT! *is such a geek*

anyway till next time.
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"Goodbye , so long, nice try, I'm gone,
You dont being second,
I dont like being wrong..."

'Goodbye' bye SR-71

Thursday, 2 October 2008

It begins

Hi all,

Ok some basic concepts and ideas are being drawn up atm between me and radik782.
Should be some collabarative stuff going on... that is after he builds my new pc ;).

ive gone back to combining shit kinda.

- wipeout HD is awesome
- trophies mean everything. :P

should have some designs ready before tuesday.

btw started yr 2 of uni now. so have less time now :'(
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OK this the rough design plan

Game: Space invader clone type thing
Group Size: 3

I've split the tasks up into 3 sections; Level design, Player design, Enemy design.

Level design consists of the following aspects:
  • Backgrounds and if the need be the ability to animate/ scroll them
  • Menu's
  • Options/Settings/ Difficulty
  • Score/Score table
  • Lives
  • Power Up's
Enemy Design consists of the following aspects:
  • Enemy art/ Animations
  • Enemy movement
  • Enemy Attacks
  • Enemy AI
Player Design consists of the following aspects:
  • Player Art/ Animations
  • Player movement
  • Player attacks
Thats all i can think of for now
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"And I'm waiting, for whatever better time...
to evict these words that have rented out my mind.
And I'm hating every minute that I don't speak out loud,
like a year laying down"

'Hating every minute' by alkaline trio