Well there's not much of an update tbh.
but radik782 made some nice code that I asked him to for the enemy movement, so credit to him.
though i wish he would accept the creative freedom i'm allowing him as project lead i also understand that I am at time unspecific and somewhat vague with my requests concerning the game.
but hey it's a learning process and i've never really taken a lead role so it's all kinda new to me.
I was gonna work on the code for the player movement and the arrays concerning player weaponry however it seems my trial for flash has expired so now i will have to *ahem* aqcuire a key to activate it.
>_>
<_<
^_^
anyways havent had much time for much work or games.
played a bit of GTA4 and saints row 2 this weeks... then i realised they havent had trophy patches yet so i stopped.
So for now I'm just working my way through SW:TFU slowly.
I seem to be falling behind on my java and C# and the moment, which is not a surprise considering I'm writing this blog in a Java Lab sesssion :P.
But my shifts at my part time job are letting up a bit so I will get moe time to do some programming from now on.
Final note; Going to see video games live this friday. WOOT! *is such a geek*
anyway till next time.
-------------------------------------
"Goodbye , so long, nice try, I'm gone,
You dont being second,
I dont like being wrong..."
'Goodbye' bye SR-71
Tuesday, 21 October 2008
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3 comments:
Dude, creative freedom != absolutely no instruction at all! ;P Especially whens its something a big as say, the entire enemy AI! ;P
You've fallen deep into the trophy trap ;) Remember when people used to play games for fun... :P
If you want me to take some design roles on I'd be happy to. But I want credits :P
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